A technical artist focused on real-time graphics, procedural generation, and tool development.
A Blender add-on that makes working with vertex colors easier, with palette support, gradient generation, and RGBA masking.
A Houdini-based procedural house generator designed to be used inside Unreal Engine via the Houdini Engine plugin.
Shaders, implementing graphics features, optimizing performance, and maintaining the asset pipeline.
A small introduction.