About Me 😼

Heya! ✌️
I'm Kai, 22 y.o, a self-taught technical artist passionate about real-time computer graphics.
I have over 3 years of experience in game development, focusing mainly on shaders, proceduralism, and tool development!
Most of my professional experience is related to mobile games and Unity, but now I'm actively learning Houdini and Unreal Engine with an accent on environment art and proceduralism. It blows my mind how powerful procedural techniques are and what is possible to achieve with them! 🤯

My Values 🌿

Quality over quantity ⭐

I believe it's always better to make one polished product rather than tons of low-quality garbage.Good things take time to be made!

Games are a form of art 🎨

Games can be powerful tools for promoting empathy and understanding. They are a massive part of human culture and as influential as other forms of art.I believe games can make the world a better place!

✨ Portfolio ✨

Here's some stuff I've worked on! (click for more 😉)

Procedural house render from Unreal Engine
Stylized Pond screenshot from Unity